Wizytówkawyszukaj pracownika

mgr MICHAŁ  JAKUBOWSKI

mgr
MICHAŁ JAKUBOWSKI

Katedra Metod Ilościowych i Zastosowań Informatyki

mgr MICHAŁ JAKUBOWSKI

CV
Staże:
2012
Sakarya University, Turcja
Stypendia/ Nagrody:
2015
2015 Best Reviewer Award - Simulation Track (Association for Business Simulation and Experiential Learning).
Publikacje naukowe
Publikacje w czasopismach naukowych:
  • JAKUBOWSKI M., WARDASZKO M., ĆWIL M., WINNICZUK A., PODGÓRSKI B. (2019), Building a serious VR game for soft-skill learning – lessons learned, DEVELOPMENTS IN BUSINESS SIMULATIONS AND EXPERIENTIAL LEARNING, 46, s.140-153
  • JAKUBOWSKI M. (2019), Design Strategies of Gamified Educational Systems – How to Increase Chance to Create Engaging Learning Artifacts, DEVELOPMENTS IN BUSINESS SIMULATIONS AND EXPERIENTIAL LEARNING, 46 (2019), s.175-178
  • JAKUBOWSKI M., Ryfa J. (2017), Bringing Fun to Serious Learning – How Business Simulations Can Take Advantage from Video Games, DEVELOPMENTS IN BUSINESS SIMULATIONS AND EXPERIENTIAL LEARNING, 44 (2017), s.217-221
  • WARDASZKO M., JAKUBOWSKI M. (2015), Team Building Platform - budowa zgrywalizowanej platformy do wspierania innowacyjności pracowników, ZARZĄDZANIE ZASOBAMI LUDZKIMI, 2 (103), s.99-106
  • JAKUBOWSKI M. (2015), User Experience as a Crucial Element of Future Simulation and Gaming Design, DEVELOPMENTS IN BUSINESS SIMULATIONS AND EXPERIENTIAL LEARNING, 42, s.102-108
zobacz pozostałe publikacjeukryj pozostałe publikacje
  • JAKUBOWSKI M. (2014), Gamification in Business and Education – project of gamified course for university students, DEVELOPMENTS IN BUSINESS SIMULATIONS AND EXPERIENTIAL LEARNING, 41, s.339-342
  • WARDASZKO M., JAKUBOWSKI M. (2013), Economics in Practice” A Simulation Game for High School Students Teaching the Basics of Economics and Entrepreneurship, DEVELOPMENTS IN BUSINESS SIMULATIONS AND EXPERIENTIAL LEARNING, 40, s.368-377
  • WARDASZKO M., JAKUBOWSKI M. (2013), Projekt Innowacyjnego Programu Nauczania i Symulacyjnej Gry Decyzyjnej Do Przedmiotu Ekonomia w Praktyce, Homo Ludens, 1(5), s.289-303
Rozdziały w monografiach:
  • ĆWIL M., JAKUBOWSKI M., WINNICZUK A., WARDASZKO M., PODGÓRSKI B. (2019), Cicero VR - Public Speaking Training Tool and an Attempt to Create Positive Social VR Experience w: Virtual, Augmented and Mixed Reality. Applications and Case Studies. HCII 2019. Lecture Notes in Computer Science, J. Chen, G. Fragomeni, SPRINGER, s.297-311
  • JAKUBOWSKI M. (2019), Research on User Experience in Risk Management: Alternate Reality Game w: Neo-Simulation and Gaming Toward Active Learning, Hamada, R., Soranastaporn, S., Kanegae, H., Dumrongrojwatthana, P., Chaisanit, S., Rizzi, P., Dumblekar, V., SPRINGER, s.303-313
  • JAKUBOWSKI M., Titton L. (2019), Authentic Learning in Entrepreneurship Education w: Proceedings of 50th International Simulation and Gaming Association Conference - SIMULATION & GAMING. THROUGH TIMES AND ACROSS DISCIPLINES, M. Wardaszko, Warszawa, KOZMINSKI UNIVERSITY, s.568-575
  • JAKUBOWSKI M., Titton L., Barcante L. (2016), Identifying Moral and Ethics Underground for Business Ethics Teaching in a Simulation Context w: Australasian Simulation Congress - Congress Proceedings, Michael Monaghan, Melbourne, Simulation Australasia, s.260-264
  • JAKUBOWSKI M., Ryfa J. (2016), Development of Business Simulation Game with Use of Design Science Research w: Australasian Simulation Congress - Congress Proceedings, Michael Monaghan, Melbourne, Simulation Australasia, s.265-269
  • JAKUBOWSKI M., Titton L. (2015), An analysis framework on user Experience in simulation and gaming designs as part of hybridizing evolution w: Hybrid Simulation & Gaming in the Networked Society, Hidehiko KANEGAE, Kyoto, Ritsumeikan Univeristy, s.667-678
zobacz pozostałe publikacjeukryj pozostałe publikacje
  • JAKUBOWSKI M. (2014), Designing Gamefield Course for Students-Framework and Examples w: The Shift from Teaching to Learning:Individual, Collective and Organizational LearningThrough Gaming Simulation, Kriz Willy C., W BERTELSMANN VERLAG GMBH & CO KG, s.115-122
Działalność Naukowa
Udział w konferencjach:
  • Australasian Simulation Congress, 2016
  • ABSEL 43rd Annual Conference, 2016
  • The 46th ISAGA conference: Hybrid Simulation and Gaming in the Network Society, 2015
  • ABSEL 42nd Annual Conference, 2015
  • 45th International Simulation and Gaming Association Conference, 2014
  • ABSEL 41st Annual Conference, 2014
  • 44th International Simulation and Gaming Association Conference (ISAGA2013), 2013
  • Kultura gier komputerowych, 2013
  • Kulturotwórcza funkcja gier. Ludolog na uniwersytecie i poza nim., 2012